There Is No Escape
KoD 4 life!!!
Long live the soldiers of Damnation
The Knights of the DAMNed
I ride for them
I will die for them
I will survive with them
Whoever gets in our way
Will not see the next day
KoD 4 life!!!
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Then chiefs came to Sigmar,
to his hold
Let us fight Goblins,
let Orcs be fought! Sigmar,
hammer-bearer lead us in war
And the tribes went forth
With iron of the Dwarfs,
to do battle With Goblins and Orcs.
On the plain of battles,
beside the mighty Stir
Met they the Goblin horde,
eager for slaughter
And the number of Goblins
Was beyond counting.
And the number of Orcs,
was as the trees in the forest.
And the number of Trolls,
was more than boulders
upon the mountains
And the number of men,
was but a few
And the gods gave the victory,
to the men
To the Worlds Edge, the Goblins fled.
But the greater number of them,
were dead.
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Dwarfs came, from King Kurgan
High King of Dwarfs, whose hall
is in Karak. A noble messenger
Alaric the Runesmith
from the far N. Black Mountains (780|514) K57
who braved the N. Blackfire Pass (789|514) K57
Where Goblins unnumbered
and Hobgoblins uncounted
And Black Orcs eager for slaughter
besieged the Dwarf holds.
Sigmar, hammer-holder
Shall came, and fight beside his friend
goblins shall not stand between us.
Dwarfs and men.
In N. Blackfire Pass (789|514) K57, men fought the foe.
cut a swathe through the horde
Met Dwarfs and embraced them
Brothers in battle.
Sigmar Helden Hammer and Kurgan the King.
The Hammer of the Goblin
And the Anvil of the Dwarfs.
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The Legend of Sigmar Heldenhammer
Ther was born to the chief of the Unberogens, greatest of the tribes of men, and his birth was heralded by a twin-tailed comet and by thunder and lightning at night.
He grew to manhood and became
a mighty warrior, one who could withstand a thousand Orcs on his own, with none beside him. Orcs slunk back at his approach and even Dwarfs sang his saga.
This was the holy Sigmar of which the sacred legends speak. He it was who utterly crushed the Orcish armies in the terrible Battle of the N. Blackfire Pass (789|514) K57. The songs say that haf of the green shinned warrior of the M. Worlds Edge Mountains (758|566) K57 were slain that day. Thus was Sigmar founder of the Empire that endures to this day and the one who first appointed the Elector Counts. He who saved the Dwarf King as well as humble men. The holder of the M. Hammer (755|560) K57 of S. Wrath (765|589) K57 by which evil is vanquished. By the mere utterance of his name may the righteous cause every evil thing to be banished.
Many other tales are told of the first Emperor including the description of how he defeated an entire army of Orcs armed only
with the jawbone of an ox.
Twice more the twin-tailed comet has been seen in the lands of the Empire. In the year of woes of 1999 when the twin-tailed comet destroyed the city of M. Mordheim (768|562) K57, and three hundred years later when Magnus the Prious, the saviour of the Empire was born. Every time the wings of fire in the sky heralded the coming of great things.
Prayers of Sigmar
M. Soul Fire (778|563) K57
M. Healing Hand (754|574) K57
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The Realm of Dwarfs
The history of the Dwarfs is one of battle. They have been betrayed by their former allies and their homes have been overrun by countless monsters from the depths. They are stubborn to a fault in their unwillingness to contemplate surrender, and even the loss of one of their ancestral Holds is seen as only a temporary setback. Their N. Golden Age (764|558) K57 will come again, or so they believe. However, there are some of amongst their race of valiant warriors, and as the Dwarfs never forget either a favour or a slight we can recount a few of those tales here. Approaching from the land there is no indication at all of the buy port that lies ahead of N. Barak Varr (780|516) K57. N. Karak Azgal (787|518) K57 The Dwarf defenders gathered in a deep vault and it was here they made their stand against the massed attack. You can bring your mages but I will torture them in a fury of magic with N. The Anvil Of Doom (782|512) K57.
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...then all chiefs made an oath
To stand together, united as men
And a crown was fashioned
By Alaric, runesmith of the Dwarfs
Placed by Ulric, the priest
Upon noble Sigmar's brow.
Henceforth let all men
unite and appoint the greatest
among them to wield the hammer
Then did Sigmar cause to be built
the greatest of halls beside the Reik
The High Hall Of Kings.
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Bretonnia
Survey
Beyond the MS. Grey Mountains (767|579) K57 lies the kingdom of Bretonnia, inhabited by the descendants of the KoD tribe. Men of valour and honour, they are exceptional warriors and guardians of their land that was founded upon the most heroic of ideals. In the name of the S. Lady Of The Lake (762|593) K57 and for the glory of dukes and king they sweep aside evil on the field of battle for none can stand against their glorious charge. The kingdom is divided into fourteen great dukedoms, from the fair S. Couronne (751|592) K57 in the north to the rugged lad of the S. Carcassonne (756|598) K57. While most of the Bretonnians are rural folk, there are still numerous walled cities: the capital S. Couronne (751|592) K57 with its marble temples: S. Parravon (765|591) K57 which guards the MS. Axe Bire Pass (766|579) K57, S. Gisoreux (760|591) K57 which protects the reaches of the S. River Grismerie (753|592) K57. S. Quenelles (759|592) K57 with its chapels and vineyards, and lastly the dreaded city of S. Mousillon (753|593) K57, s squalid ruin which is now a lair of evil creatures. S. Bordeleaux (754|593) K57, S. Languille (750|594) K57 and S. Brionne (753|597) K57, the coastal cities of Bretonnia are trading ports and havens for the dreaded war-fleet. They are a powerful army formed around a core of brave knights supported by scores of lowborn peasants. Each knight of Bretonnia bears his own unique heraldic device on his shield and livery. The Fleur de Lys or Flower for the Lily is the most common of these symbols, signifying a knights dedication to the Quest for the Grail. Any who invade their domain face the fury of their powerful knights and few foes can match them on open ground. Would it be You?
The magical power of the S. Lady Of The Lake (762|593) K57 protects the fair land of Bretonnia. Protector of the sacred placed, the ethereal Green Knight rides out to challenge any who would define the land.
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Empire
The Empire is the largest, the most powerful nation in all of the Old World. Sons of Sigmar, have a right to be proud. For over two millennia the banner of Griffon has flown over M. Castle Reiksehlosse (770|560) K57, proclaiming the might and glory of the Emperors. M. Altdorf (743|568) K57is the capital of our glorious Empire and the seat of the Emperor. Here all manner of arts and sciences flourish under the patronage of the imperial crown. Here lies the great M. Shrime Of Sigmar (774|560) K57 and the Engineers Guildhall, and the spires of the Colleges of Magis. M. Nuln (752|563) K57 is the gem of Reikland situated above the mighty River Reik. Many Dwarf craftsmen came to dwell here and work their forges along the Reik. M. Marienburg (738|563) K57, the busy prosperous port which lies at the mount of Reik. Here ships from every realm are docked bringing all manner of exotic good and luxuries. M. Talabheim (766|563) K57 lies also in the midst of the forest in the very heart of the Empire. Here dwell the hardy woodsmen and hunters who keep their axes and bows by the threshold of their cottages. The city itself rests within a rocky bowl whose steep outward sides present wall-like fortification. At times the armies of M. Middenheim (741|562) K57 have been strongly influenced by the M. The Cult Of Urlic (754|559) K57. Its the city of White Wolf and it is build upon a towering crag rising up out of the great forest. When all the Knights of one Order are called upon by their Grand Master to fight for a very important cause, a M. Crusader Army (765|566) K57.
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Kislev
North from the lands of the magnificent Empire the forests give way to great wind-swept plains and dark birch glades. These are the lands of C. Kislev (757|540) K57. Kislevites are great warriors and horsemen. They tirelessly patrol the northern border along the forbidding Troll Country. The cities of Kislev are ruled by Tzars and boyars who all owe their fealty to the overlord of C. Kislev (757|540) K57. M. Erengrad (769|555) K57 is one of the greatest trading ports of the Old World. The city of C. Praag (758|540) K57, has an evil reputation, for during the last Great War against Chaos the city was overrun with the servants of the Ruinouns Powers and twisted beyond recognition. Kislev's major God is M. Ursun (754|561) K57. His the Father of Bears, which the ancient Gospodar held as sacred creatures. He is unsuprisingly, most usually depicted as a massive cave bear, with a crown, teeth and claws of glistening gold. It is sait that M. Ursun (754|561) K57 can the the Human form, and will appear as a burly, beared man with an age-worn face, thick hairy arms and a great mop of hair, and wearing nothing but a loincloth.
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Athel Loren
They are the mysterious and secretive beiing, rarely seen beyond their forest homeland and thus little understood by the outside world. The Wood Elves are an elite army, formed around a core of higly skilled Elf archers ans supported by the mysterious spirit beings of Athel Loren. Some say that in the SS. Pine Crags (761|602) K67 are still left some bones of the Dwarf expedition now adorn the eyries and nests of the majestic eagles and vicious warhawks that dwell in the heights of the crags. The SS. Fire Of Orion (759|602) K67 burns but briefly, for just as each spring he is reborn, each winter he must perish. This is the way of all things and is merely a continuation of the never-ending process of death and rebirth. Orions power runs rampant each midsummer, yet each midwinter he voluntarily offers himself up as sacrifice to the cycle of existence.
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If You are My friend I invite You to my Kingdom where You can travel safety by My roads and rivers:
N. Silver Road (782|516) K57
N. Peak Pass (784|516) K57
S. River Brienne (757|597) K57
S. River Grismerie (753|592) K57
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If You want to fight me...Bring Your Sword and I will crush it with My M. Hammer (755|560) K57!! on the N. The Iron Rock (781|517) K57
Others will stand face to face with they worst fear before they enter the N. Hell Pit (787|512) K57.
Some souls will be taken by the misterious creatures living in the deepness of the N. Black Water (781|513) K57 , M. The Moot (764|565) K57 and M. Mirror Moors (745|568) K57 swamps.
Glade Guards are waiting for Your move throw the S. The Western Sentinels (761|595) K57deeply hidden in the dark forests waiting for My signal. I will force my S. Waywatchers (749|594) K57 to guard the paths, leading to the Athel Loren, silently and deadly by those sentinels. You wont even notice when you loose the contact with your last troop
in the S. Forest Of Ghalons (754|595) K57 who will became the part of the forest for ages. There are many winding ways beneath the leaves of Loren, but those paths that lead to the S. Glade Riders (759|591) K57 stables which are very hidden, indeed some can only be reached by travelling through S. The Elven Hall (737|583) K57 themselves.
M. The Blighted Towers (757|567) K57 will be watching Your each step. You will feel the smell of my rangers behind Your back each time You dear to pass those mountains:
N. Black Mountains (780|514) K57
MS. Grey Mountains (765|579) K57
N. Misty Mountain (781|523) K57
N. Mount Grunbad (782|520) K57
N. Mount Silverspear (782|521) K57
S. Pale Sisters (756|592) K57
S. The Massif Oreal (763|589) K57
Stones and rocks will crack on My command. The earth will be shaken just to let You know that I am watching You. In the mountains I live, In the mountains I fight, In the mountains I am turning the intruders into the dust of the past. Your armies will be forced to march throw the M. The Eerie Downs (770|562) K57 and You will hear the howling wolfs at the darkness nights.
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If for some reason You will be able to reach my gates know...that You reached them because I allowed You to.
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The sheer size of the gates of N. Karaz-a-Karak (781|516) K57 will take your breath away, standing at over four hundred feet tall. My strongholds are built for ages to stand upon my lands in glory and proud:
N. Karag Orrud (787|522) K57
N. Karak Norn (779|514) K57
N. Karak Ungor (783|518) K57
N. Zhufbar (782|514) K57
N. Karag Haraz (786|519) K57
There never been such an army in the century which could take down the defenders of:
N. Drakenmoor (784|518) K57. The fortifications of:
M. Blood Keep (751|572) K57
S. Castle Carrard (761|596) K57
S. Bastonne (762|591) K57
N. The Broken Teeth (786|520) K57
S. Aquitaine (754|596) K57
S. Montfort (763|588) K57
M. Wissenburg (754|571) K57
are ready to Welcome Your army and send them to Hell. After Your armies will be smashed beside my gates I will laugh. I will laugh until blood which boils in my heart stops and then I will turn my frenzy in the direction where You had came from. Ill gather the mightiest warrior this world had ever seen:
Alrik Ranulfsson, Dwarfs King of N. Karak Hirn (790|514) K57
Thorek Ironbow, Runelord of N. Karak Azul (788|518) K57
Ungrim Ironfist, The Slayer King of N. Karak Kardin (783|519) K57
Thorgrim N. Grudgebearer (773|509) K57, Grudge Owner
Burlok N. Damminson (777|515) K57, Enginner Guildmaster
Josef Bugman with his drunk army from M. Bugmans Brewery (761|556) K57
and march with them so You could face Your destiny.
The armies of M. Averheim (763|565) K57 , M. Bechafen (770|561) K57 , M. Corroburg (743|567) K57 , M. Hergig (766|562) K57 will burn everything which stands on My way. M. Realm of Solland (754|573) K57 will obey My orders until the last man standings.
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You will hear the M. Howling Hills (765|559) K57 yelling when You stand against Me on the battlefield. The Knightly Order from M. Drackenhof Castle (766|566) K57 will ride with me into Your deepest front line with lances shining over Your head. I will bring the the royal M. Allies Contingent (763|569) K57 filled in ranks with the glorious M. Gryphon Legion (778|562) K57.
The N. Ironbreaker (776|515) K57 will stand like a rock, swordsmen from M. Salzenmund (767|554) K57 will sharp their swords with the blessing of M. Engra Deathsword (764|555) K57, axemen from M. Waldenhof (769|565) K57 will crush Your shields and My M. Hammer (755|560) K57 will force Your army to flee. Flagellants from M. Hochsleben (758|569) K57 will became relished throwing themselves into the burning fire.
Ill wake the N. Granshraks Lair (787|514) K57 fury and hunt down Your soul. Ill reach Your each stronghold and My fury wont end until I see the beging in Your eyes. No S. Tears Of Isha (762|595) K57 will help You as I hold her spirit in My M. Hammer (755|560) K57. I wouldn't like to have Your village. My destructive machines leaded by M. The Imperial Gunnery School (779|563) K57 engineers will crush Your last gate, Your last stone, Your last bastion of freedom. I want to see Your cities burning and became on of My hunted towns:
SS. Ruins Of Castle Fulk (755|602) K67
M. Elven Ruins (767|564) K57
M. Mordheim (768|562) K57
I will move my trophies to SS. Halls Of Equos (755|603) K67 guarded by M. Sven Bloody Hand (763|555) K57.
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In the end I will be laughing once again on the top of the N. Cripple Peak (782|523) K57, surrounded by the N. Karak Eight Peaks (781|522) K57...so others may hear My voice on each land edge of this world.
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The battle of M. The Three Towers (762|566) K57
"I remember well the day when the armies of the Empire mustered to defend their land against the Lords of Ulthuan. I marched to battle amongst the ranks, hand-to-hand, from down till dusk."
The battle of SS. Pine Crags (761|602) K67
In the year 1350 of the Imperial Calendar, a Dwarf expedition led by Grungni Goldfinder descended from the MS. Grey Mountains (767|579) K57 into the Anthel Loren. The Elves regard the Dwarfs as destructive, green-filled, ugly creatures oblivious to the beauty of the natural world, who burn theforests to feed their macines and spend their lives devoted to grubbing in the earth searching for precious metal and stones. As such, when Goldfinder and his warriors advanced along the SS. Pine Crags (761|602) K67 ravine, the Elver Lord SS. Findul (756|603) K67, hatred burning within his heart, quickly gathered his forces to attack.
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Let the S. The Blessing of the Lady (763|593) K57 guide those players on their quest for glory
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Mihaip
Nakoro
King. A mighty warrior king, his subjects know well that he is the pinnacle of knightly perfection and honour. Highly skilled on the field of battle and a master of tactics and strategy, he has never known defeat. Some say that the blood of Gilles runs in his veins. As ferocious yet honorable in diplomacy as he is in war, King "Lionhearted" is renowned far beyond the boarders of KoD's itself, and respected by all.
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Ilahn
Manoka
The Green Knights
Stories and poems about Him are amongst the most popular of KoD. A common character in puppet shows and plays performed for peasants and kings alike, he is bedecked in strange ivy-covered armour and intones his famous line: "None shall pass!". The Green Knight is the sacred protector of KoD, and his spirit-essence is interwinded with the land and the S. Lady Of The Lake (762|593) K57 herself. The warrior brandishes a glowing blade, his eyes ablaze with fey light.
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tobias666
mmcguire
Thras
Jack Lawless
Swiia
mehmet1980
AwakenedSarge
domzee
Grail Knights takes over the duties of guarding the holy places of the land. They will only leave their sanctum in dire need, eschewing the luxuries of a noble life for a lifetime of service. They are tireless and know neither fear, hardship nor despair, their words and deeds immortalised forever.
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aavci
vtecv
melchizidick
limpzy
VashTSChacon
Questing Knights live a solitary existence driven by vision of the KoD. Setting aside their lances, they instates another knights to fulfil their duties of administration and protection prior to setting out upon the quest.
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Masashige
masshack
bazoo
brodre
mahmood007
excal326
69XXdannyXX69
Knights of the Realm make up the bulk of the nobility of KoD and command great respect both for their station and for the deeds they have performed to reach it. They are duty-bound to defend their people and their land until death. Trained in the art of battle, they are expected to defend themselves and their domain against minor threats without assistance from others.
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perqa
ciucci80
masshack
markster
Vegarutend
Knights of the Errant On the battlefield they are impetuous, eager to earn fame and honour in the thick of the fight. They charge boldly int the fray, heedless of danger and earning either great honour or a glorious death.
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